New Humble Bundle Features PS4, PS3, And Vita Games


New Humble Bundle Features PS4, PS3, And Vita Games

Humble Bundles typically offer computer or mobile games, though we've also seen a small number that provided a way to get console games for cheap. Another of those promotions is now underway with the launch of the Humble 2K PlayStation Bundle.

These games span PS4, PS3, and Vita, though the bulk are on PS3. This works like a standard Humble Bundle, with multiple pricing tiers that determine what you get. Spending just $1 gets you four games, while beating the average unlocks all but one. Spending $20 or more gets you the excellent XCOM 2 along with everything else included in this bundle. That makes this a strong deal on its own--XCOM 2 is currently on sale on PSN and costs $24 for Plus members just by itself.

This bundle is available from now until August 29. Unlike what we occasionally see, there's no indication that more games will be added; what you see now is what you'll get. You also won't have the option to pay more later to move up to a higher tier, and you'll receive only one key to obtain all of your games.

You can see a full rundown of everything that's included below. The bundle is available here.

Pay $1 or more

Beat the average

Pay $20 or more

PC/Xbox One Overwatch-Esque Shooter Gigantic Out Now For Free


PC/Xbox One Overwatch-Esque Shooter Gigantic Out Now For Free

Remember a few years back when a lot of developers announced hero-based shooters? Overwatch was, of course, the most notable of the bunch, but there was also Battlecry from Bethesda and Gearbox's Battleborn. Gigantic was another one of those hero shooters announced at around the same time, and it finally launches today.

It's available now as a free-to-play title on Xbox One and PC. Following an update released today, there are now 19 playable heroes in the game. The latest, Ramsay, is a "heavy hitter" that wields a sword, according to a press release. Developer Motiga promises that a new character will be released each month from now on.

Although the Overwatch comparisons are clear--it's a colorful, cartoony hero shooter--Gigantic is distinguished by its third-person perspective and its low-poly art style that's somewhat similar to Team Fortress 2's art. It also looks similar to third-person MOBAs like Smite and Battleborn. In addition, matches in Gigantic consist of two teams of five battling on a single map. Each team has a Guardian, a massive creature that has its own skillset; the goal of the game is to kill the other team's Guardian. You can see the launch trailer above.

Although it's free-to-play, you can buy the $30 Ultimate Pack to access all 19 heroes and any additional heroes added in the future. You also receive skins, progression boosts, and in-game currency.

Gigantic has faced a troubled development cycle since its announcement back in 2014. Motiga had to switch publishers in 2016 following layoffs. Further, the game was originally scheduled to launch in 2015, but it was pushed back to 2016 then, finally, 2017.

Battleborn's Multiplayer Is Now Free


Battleborn's Multiplayer Is Now Free

2K and Gearbox today announced and released a free trial for Battleborn, giving people the opportunity to play all of the multiplayer "without any limits or level caps."

In the free version, you have access to a rotating group of six heroes (there are 30 in all), as well as all the gameplay modes and maps. Progression for each character is permanently applied, so when it comes back into rotation, you can keep playing and not have to start again.

New players will be grouped today so they won't have to compete with veterans right away. Once you reach rank 20, you'll move out of the Novice Queue and can play with everyone else.

People who purchased Battleborn before today are upgraded to Founder status, which comes with in-game currency and flair; you can read more about the Founders pack here on the Battleborn blog.

You can download Battleborn's free trial through the links below.

All the details about Battleborn's free-to-play conversion can be found here.

Why Agents Of Mayhem Feels Like Saints Row, And Could Be A Missed Opportunity


Why Agents Of Mayhem Feels Like Saints Row, And Could Be A Missed Opportunity

For the entirety of my two hours playing Agents of Mayhem, I had one question on my mind: Why isn't this a Saints Row game? It's an open-world third-person shooter from Volition, the same studio behind all four of the outrageous games. It has a cartoony art style, a rude sense of humor, and a squad of misfit agents who aren't quite the Good Guys. Sound familiar?

It turns out Agents of Mayhem is considered part of the wider Saints Row universe, but Volition insists this is a new IP and a fresh start for the developer. "At this point we thought it was just time to explore another avenue, [and] get something else that we really wanted to get at out there," producer Kate Nelson told me. "So it was a similar direction for us in terms of tone and humor, because that's what we really like, and we want everybody laughing along in our games.

"We started with our 'special sauce' at Volition; we like to be known for the tone and humor that came across in a lot of the Saints Row games, so we wanted to have a game along those lines."

Much of Agents of Mayhem's aesthetic and tone takes inspiration from Saturday morning cartoons: it's reminiscent of Transformers, Power Rangers, and other animated shows I used to watch as a kid--our squad of anti-heroes even have their own cheesy, guitar-laden theme tune (skip to 1:30 in the video above).

"A lot of the initial concepts of the game came from '80s nostalgia," says Nelson. "Saturday morning cartoons, that kind of vibe. We like the idea of taking your action figures, throwing them together, and seeing what happens."

But this cartoon, as you'd expect from Volition, isn't for children. The game contains an arsenal of weapons, characters swear profusely, and talk of sensitive subjects such as sex and alcohol is frequent. It certainly earns its M for Mature rating.

The tone could have felt out of place--lines like "Those robots were weak ass" would feel incongruous and crass in most games, after all--but in the context of Agents of Mayhem's world, it works. Volition has built a world that feels cohesive not because it is a particularly great sandbox--in fact, Mayhem's future-Seoul setting mostly looked bland and felt repetitive--but because the cartoon style pervades every inch of the game. The writing, character art, anime-inspired cutscenes, ridiculous abilities, and oversized weapons add to the sense that you're in some secret adult version of Cartoon Network your parents never told you about.

In combat, enemies are dumb but plentiful, as they simply swarm straight toward you until you take out every single one. The twist comes from having a trio of heroes to switch between. At the start of each mission, I could choose to take into battle any three of the preview build's nine characters, each of which has their own special abilities and unique personalities. My favorite was Daisy, a Chicago skater who came equipped with a giant minigun and a chip on her shoulder against authority figures--which led to some entertaining conversations between the teammates.

Switching from one character to another--which causes your current body to dissolve into thin air and the next to drop into their place--is as simple as tapping right or left on the d-pad, lending combat a snappy pace. The strengths and weaknesses of each agent means that you'll need to keep changing in order to attack different sorts of enemies. Daisy, for example, is useful against swarms of weak soldiers thanks to her minigun and its zero-cooldown special ability. Meanwhile Oni--a former Yakuza hitman--is armed with a silenced pistol that's perfect for pinpoint headshots. The swapping mechanic is welcome: without it I fear combat would too often veer towards gratuitous chaos, but there's just about enough here--in combat and in their charismatic dialogue--to keep things fresh.

All this would make Agents of Mayhem the perfect multiplayer shooter. Multiple heroes strong or weak against certain types of enemy, each with their own distinctive personality and weapon set, each working well or not so well with other agents; even in the current build, you can unlock gun and character skins to show off your abilities.

Except there's no-one to show off to. Despite seemingly being perfectly suited to squad-based multiplayer in the same vein as Overwatch or Battleborn, Agents of Mayhem is single-player only.

Despite seemingly being perfectly suited to squad-based multiplayer, Agents of Mayhem is single-player only.

"We really wanted to explore that single-player experience," explains Nelson. "Having that big bad guy and having your team of heroes swapping in and out. The swap mechanic makes it feel like you are your own team. We love the idea of mixing and matching your own heroes, and each hero can actually be built in multiple different ways, because you can switch out their special abilities [and] you can change their passive abilities."

When I asked if multiplayer could be added to the game after its August 15 (August 18 in Europe) launch, Nelson replied, "We're always looking for future possibilities for features, but this game is a single-player game."

As a result, Agents of Heroes felt like something of a missed opportunity. Short, quick multiplayer rounds where you swap heroes frequently--and witness them badmouthing your friends' characters--could have cultivated some unique and hilarious moments. Instead, we have what could be a somewhat unremarkable shooter that, while undoubtedly containing its fair share of wacky laughs and satisfying kills, doesn't look to be innovating sufficiently to set it apart from its own predecessors.